![]() ![]() ![]() ![]() Regardless, I could really use a similar AL plugin or script that removes at least half of them (no, really, way too many for my playstyle - only serves as a performance bottleneck). I'm not sure if the combat slow-downs are because asteroids get into view or some other reason, but. Slows the game down to a halt in almost every sector (vanilla is much better in this regard). And I'm not talking about rocks, which I have disabled. Performance: There are way, WAY too many asteroids. In any case, thanks again for your great work. If you can save him or his ship you could get a nice reward. Hint: you should conisder to add enemy that spawn and track you when you try to get the informations: this would add something different to the gameplay.Īlso: would be nice if you sould get the informations to a ship which is hunted by enemy. Sometime is fun, but every time is a bit boring. In short, soon you'll not be able to face the enemy that spawn with the ship you have (unless you use the script editor whic is, in fact, the thing i did).ģ) the assassination mission are nice: however it's a bit boring every time to move 3\4 sector away just to get the coords (again: i cheated adding to me a jumpridive). Said that, I would like to make some short consideration:ġ) you should (re)consider the fact that payment mission is not comparable to the difficult of the mission itself. My Vanilla game (second install) still plays correctly.įirst of all, I would like to thank all the team members of the Extended mod for putting so much time of their real life in the mod i am enjoing. This mod seems to re-introduce this issue. Vanilla had tackled this occasional freeze (and only used to display this behaviour with faulty sounddrivers enabled, high memory usage enabled, and lots of enemy activity onscreen). 5 seconds.įinally, I noticed the game freezing a few seconds with this mod enabled. Would be nice to either lower the enemy spawns or increase the rewards to balance this.Īlso: was it intentional to leave in the PBG? Cuz I thought one of the pickup lines was that there's better dogfighting - my M4 was fried in. I can make more money (10 million a RL-day) with a supertuned Baldric Hauler in Argon / Boron space, which is very much safer. Right now I am doing "easy" missions for about 20k-100k credits in my M5 which spawns M8, M3 and M5. I agree fight levels / ships spawn difficulty increase too fast. That's with the shockwave script already disabled. That and a single User Control.Come to think of it: I noticed my Magnetar loosing all shields after passing through a gate yesterday. Look at Plugin.cs - that's the interface you must implement. There is no documentation yet, but take a look at the TDebugger plugin as an example. You can use Visual Studio Express 2008 or the full paid version. You will receive error during X3E2 shutdown if it cannot write its settings, and you won't be able to perform automatic updates. You may change it, but make sure you are able to write to it. So under Vista, the default installation directory is c:\X3 Editor 2. X3E2 needs to be able to write to its own instalation directory (how awful!) which is not possible if you have User prviledges and you are trying to write to Program Files directory. ![]() X3E2 works under Vista 32/64 with or without User Account Priviledge Control. NET 2.0 but it's not possible to check for 3.5.Īs usual, there is a help file which describes the user interface but not the structure of the files you will be editing. There are usually newer updates available via Internet update. Note that only latest full installation is listed here. Last full installation 2.0.23.0 from (dd/mm/yyyy) See list of supported files on on X-Wiki to see what can be opened with X3E2. If you want to increase ship speed, change in-game text, decompress the game files (catalogs) - it can do it for you. Software for modifying various game files. ![]()
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